His longest running tune is the 17 minute title track to Knucklebusters and his more well known Genesis track is John Madden's Football. Many would concur that Rob Hubbard's signature sound designs were his considerably long tracks and his ability to make the Commodore 64 seem like it was running 4-5 sound channels as opposed to the regular 3 channel capability of the system. Within his first four years of video game composition he created over 75 chip tunes a few of those being the popular Monty on the Run, Warhawk, and Zoids. Rob took his talents from the musical field to working on code for the Commodore 64 eventually being picked up by Gremlin Graphics and EA Games. In regards to their relatively unknown talent, I'm going to list some awesome video game composers from around the world who weren't necessarily tied to popular titles but nonetheless cracked out badass tunes.īefore creating video game chip tunes, Rob Hubbard was already an experienced studio musician. If it was popular, you knew who made the music and if it was catchy - everyone knew who made the music. When you think of great video game composers do artists like Nobuo Uematsu and Jeremy Soule come to mind? How about Koichi Sugiyama or Tommy Tallarico? Am I now starting to step into obscure territory? Before gaming became a very popular concept, video game composers were indefinitely tied to the titles they worked on. (This post was selected from our Community Blogs to appear on the front page.
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